• Pop!_Planet is still very much under development. Data for the wiki is being sourced from the Arch Linux and Ubuntu wikis, along with a bunch of completely unique content specific to Pop!_OS, and sourcing, converting and updating that content takes time; please be patient. If you can't find what you're looking for here, check the Arch Linux and Ubuntu wikis.
  • Welcome!

    I'll get straight to the point.

    When I started Pop!_Planet, I launched it because I saw a need for a centralized community for Pop!_OS. To be frank, I never expected the level of popularity it has achieved. Over the last year, we have gone from under 50 users, to almost 400 users. That's awesome! However... it also comes with a downside. We are rapidly running out of disk space on our server, and the bandwidth costs go up every month.

    Pop!_Planet is not affiliated with System76 in any way, and is funded completely out of pocket. From day one, I said that I'd never use on-site ads (I hate them as much as you do), so the only monetization we get is through donations. Right now, the donations we receive don't even cover our overhead.

    I know that most users will ignore this message, and that's ok. However, if even a few of our users are willing and able to donate a few dollars to help offset our expenses, it would be greatly appreciated.

    Support Pop!_Planet

    Thank you for your time,

    Dan Griffiths
    Pop!_Planet Founder

Question Beginner Can you please rollback Nvidia Drivers to 440.100, or give the option to keep the installation over 455.38

Redbatman89

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Nov 19, 2020
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So I have to say that the Linux Short Lived Drivers 455.28 and 455.38 have a major issue and that is the background processing of vulkan shaders takes way too long compared too Linux Long Lived Driver 440.100. Today when I updated to 455.38, what normally took about 10-15 mins of background processing, took a litle over two hours this time with this driver. Now while some may say that there is no issue since this only happens the first time the game launches and doesn't usually happen again, that only counts for how long steam is open. If steam has to update or for some reason steam stops working and needs to restart then the background processing of vulkan shaders has to do it all over again. This was okay on 440.100 but for 455.38 it has become unacceptable. Oddly the non-native games seem to process faster than native Linux games, but still not as fast as 440.100. So please System 76 can you fix this?
 

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